|Andrew's "tight formations" of arquebus armed ashigaru advance against my mixed armed unit of Takeda ashigaru in the foreground.|
And the battle was a bloody affair with courage tests being passed by good dice...as compared to most of our combat rolls....
The scenario, as it was, to have Andrew take the village while I was to defend it. The orchard and houses created lanes of attack so the battle had a form of north and south zones. His primarily teppo force [ arquebus armed units ] moved against my mixed weapon [ bow and spear armed ] units in the 'north' while his samurai, both foot and horse, moved against the Takeda teppo and samurai in the 'south'.
|the 'northern' section of the battle|
|..and in the 'south' Andrew's Dixon mounted samurai unit moves against my Kingsford types - a clash which my Takeda took the worst|
|the clash of foot samurai|
In future I shall look at some of the more inventive scenario plans for perhaps a more interesting game but as a test, the rules work well for the period as we simply used LR attributes. My archers did seem to do a bit better than his teppo inclusive units so might increase the arquebus power as the Japanese of the era gave the firepower more like the flintlock than a medieval handgonne.
|my ashigaru await the onslaught.|
|a rare view from the 'other side'! Andrew's foot samurai charging from the left finally get to grips with my teppo unit.|
|the pavises cost 2 points but increase 'armor' protection. Homemade by gluing three wooden coffee stir sticks side by side and painted in the clan 'colours'|
Speaking of activation, we employed the two and out rather than having the first fail to stop your turn. Much better feel - more to the player's frustration level than to the game play, but the game is
supposed to be fun...